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Headquartered in Montreal, Quebec, Compulsion have been occupied with years of developing their latest release titled, We Happy Few, following their successful debut title, Contrast in 2013 (currently holding a 9/10 on Steam). Click here for more.There’s been quite a lot of exciting news surrounding Canadian based game developer, Compulsion Games Inc., within the last month. It’s one of the ways we keep the lights on here. Just a heads up, if you buy something through our links, we may get a small share of the sale.
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Chances are those used ray tracing, and the computation for it was done offline, taking hours per frame of footage. Think of almost every movie you’ve seen since the 70s that had some level of computer special effects in it. What is new is being able to do it in real-time, as it’s a very resource-intensive process. If you could trace every individual light ray back to its source, that’s ray tracing. Everything you see is because of light rays bouncing off them, and into your eyes. It’s been around since 1969 when Arthur Appel coined the phrase while working at IBM. Here’s the thing – ray tracing isn’t a new technology.
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Software vs hardware-accelerated ray tracing Image: Microsoft
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